Void Clicker Full Steam Ahead

I have to say, this might be the first time in my life a project is moving forward this quickly. The core loop is solid, most of the mechanics and the progression system are already in place and working.

Every day I wait to hit a major roadblock, but so far, nothing has stopped me.

Here’s what’s still on the to-do list:

  • Finalizing the remaining artwork
  • Writing the upgrade descriptions
  • Adding missing sound effects
  • Finding the perfect soundtrack
  • Polishing the juice and feedback
  • Squashing bugs

There’s still a ton of work left, but I’m estimating a release around early 2026. Which means it’s almost time to the marketing engine.

So whether I want it or not, I`m prepping the Steam page capsules (the description and screenshots are ready!). Setting up the Discord and other social media channels, so I can start posting into the void. Also getting ready to launch the newsletter.

See you in October.