Void Clicker Full Steam Ahead
I have to say, this might be the first time in my life a project is moving forward this quickly. The core loop is solid, most of the mechanics and the progression system are already in place and working.
Every day I wait to hit a major roadblock, but so far, nothing has stopped me.
Here’s what’s still on the to-do list:
- Finalizing the remaining artwork
- Writing the upgrade descriptions
- Adding missing sound effects
- Finding the perfect soundtrack
- Polishing the juice and feedback
- Squashing bugs
There’s still a ton of work left, but I’m estimating a release around early 2026. Which means it’s almost time to the marketing engine.
So whether I want it or not, I`m prepping the Steam page capsules (the description and screenshots are ready!). Setting up the Discord and other social media channels, so I can start posting into the void. Also getting ready to launch the newsletter.
See you in October.